Day: March 11, 2018

  • Quick Update – 8-bit graphics

    [video:youtube:IBiU46UjT1s]

    I’ve been working on the Atari 8-bit graphics when it comes to the city.  I’ve completed completely over hauling the background system.  No more multiple images for the background images.  There are only 4 textures,  one for each moutain.  Also,  The original 8-bit game has animation on the southern mountain with a river.   I’ve added that part to the game.  Looks good.   Also,  added the sun rise and sun set effects from the original 8-bit game.   I’ve completed the rain effect in the 8-bit version of the game.  Like the other systems, the rain intensity is based on the weather condition.  I”m not completely happy with the look.  It feels different from the original.  Not sure how much more I’m putting into it.  But the weather system for the 8-bit and 16-bit are completey now.  Feels so much more like the original game.   The game is coming together.

     

    • Added – 8bit style.  If you become very thirsty and you have water packets. The player automatically drink the water.  This is the new style.
    • Added – 8bit river.   The 8 bit bit river animation has been added to the game when viewing the mountains in the south.
    • Added – 8bit sun.   Sunrise and Sunset is now implemented in the 8bit version.
    • Added – 8bit rain.  The rain for all system of system is in the game.  They are in their own class,  At start of game it determines the graphics  defined and creates the correct class for that type.
  • Quick Update – Lightning effect for 16-bit

    [video:youtube:8nY3xKXKfbk]

    I’ve implement the 16-bit lightning effect and got it into the game.  It looks good.  I actually like it, like the little flashes that it creates during the duration of the lightning.  Also, implement the 8-bit rain effect and it is working great.  Even though it doesn’t have the exact feel of the 8-bit.   I’m not sure if I’ll continue tweaking it to be 100% like it.

    When it comes to the weather the 16-bit and alternate has a new feature that the 8-bit will not have.  If the weather indicates it is freezing and it calls for rain,  it will render SNOW instead.  Snow intensy is based on the storm intensity.  So it could fall light to heavy based on the degree of the storm.  During a SNOW STORM, the sun effect during the 16-bit version, will not be drawn.  

    Also,  implement the timer event for the game.  This way can start to implement timed events for potions.  Really implement deseases and curses correctly.

    Torches work on the timed events.  Also, they work in The City.  It will light the area for a timed event.  Then the torch becomes a dead torch.  Which at this point it is just a stick as a weapon.

     

     

    • Added – Timed events started.  Works with Torches.  Torches has a duration now.  Will burn out and become useless. Can be used as a weapon but just like a stick.  a blunt weak weapon.  This is the start of events for potions/magic.
                Now I can give potion timed event.  do not like items structure.  It is way to hard coded and limiting.  Like a torch the type is a weapon.  There is no way to determine what kind of weapon it is.  I want to change this but it is not important at this time. 
    • Added – You can use torches in the city now.  At night the city can get dark and its hard to see in the distance.  If you use a torch, it will provide light for a period of time
    • Added – 16-bit Amiga –  It now has snow.  If the temperature is below freezing, and the game calls for rain.  It will display snow instead how much it snows is based on how big of a storm it is.  Also, during a snow storm, the sun doesn’t show. 8bit it only rains, no matter how cold it is.  The game didn’t have that feature.
    • Fixed – Fixed the thunder sound.  It can choice between short vs. long thunder sound and will repeat based on how frequent it calls for it.         
    • Added – Experience points are rewarded differently between charm/trick  vs. death from fighting.  Your experience points for charming is different from the attack.
    • Added – Started to add in “Game Options”.  The ability to select 16-bit Guilds   vs. 8-bit Guilds.
                Started to add the ability to select 16-bit experience point rewards vs. 8-bit
                Started to add the abillity to select 16-bit healer options bs. 8-bit
                Once a character is created, then from that point forward, you are force to use that type of game option.
                No switching back to the other style after creating your character.
                
                Right now missing menu option during creation to select which style you wish to use. Its hard coded to a certain one right now