Beta Versions

Version 0.131 Java    March 2 2020
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  • Added Tool Tip hints to Large View Port. Shows up by the mouse once over an icon.
  • Special effect still caused an error.
  • use potion text alignment not correct in large view port.
  • Player Disease, curse or poison active effects would also not reload from save game.

 

Version 0.13 was forced to have a huge update.  The save game could possible crash loading when you have a Special Effect running at the time of save.  The game would not load these games only.  It would not know how to handle and create class files to run again.

So you save games from 0.12 or earlier will not work in this version.   If you have a save game that you would really like to move forward.  Create a post and upload a zip copy of the save game and I can manually alter it to work with 0.13.

 

Version 0.13 Java    Feb. 29, 2020
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  • Wandering trader gui didn’t show up correctly for large view port.
  • Wandering trader still trader after being attacked. Now will not trader after being attacked.
  • Wandering trader know tries to flee after being attacked.
  • Sugar Beet Quest – Gift for completing the quest caused the item to show on the ground when it didn’t.
  • Sugar Beet Quest – After completing quest, the NPC still talked about finding the trader for sugar beets.
  • Quests had bug that prevents some of them from being marked as completed.
  • Transact menu while in encounter didn’t display correctly for Large View Ports.
  • Added a Window Icon for the game.
  • Changed the mouse Icon for the game.
  • Added a second mouse Icon when viewing the map in full screen. Changed to writing pen with a feather
    so the player knows you can write on the map.
  • Quit menu didn’t center labels correctly.
  • Added more Help screens – NPC quests, NPC House, Challenge Mode
  • Changed help screen to load from file, easier way to add in more help screens instead
    of having to change code everytime.
  • Wearing armor would cause the game to crash. Pointer not pointing to correct position.
  • moved decor items into expansion modules.
  • decor items for now is for enhanced gameplay and 16bit graphics only.

 

 

Version 0.123 Java    Feb. 26, 2020
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REDOWNLOAD 0.123   It was a build issue.   Need to look into putting some kind of check system to make sure the build was done correctly.

 

Version 0.123 Java    Feb. 26, 2020
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Chapel bug fix, repenting would cause you to get stuck.
Chapel bug fix. Repenting didn’t remove correct inventory from player.
Chapel bug fix. Chapel didn’t accept player if carrying a corpse.
Before the save game, physically remove items in limbo.

 

Sorry, the version should have been 0.122  not 0.121,  if you download 0.121,  just get rid of it.  The armour will be messed up and could cause a crash.

 

Version 0.122 Java   Feb. 24, 2020
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  • Fixed loading save game from 0.11 into 0.121
  • When armor takes damage in attack, it would through an exception.
  •  

 

Version 0.12 Java   Feb. 23, 2020
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  • Added Teleport sequence.
  • Weapon would never break. about to break message would always appear preventing weapon from breaking.
  • Missing floor texture that would cause a graphics error when drawing floors.
  • NPC script in large view port showing up on the far right of the screen.
  • AI NPC exception error when the script ends.
  • Sign Meshes are added to the game. This is the start of decor being able to be placed in the world.
    The major support will be in the Dungeon, instead of all the empty rooms.
    Still need to implement collision detection on decor objects.
  • bug fixes for new atlas texturing.

 

Version 0.11 Java   Feb. 17, 2020
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  • No encounters.
  • Better support for Large View Port. MAJOR update.
  • There is a complete layout for the window system. On the right shows your character (Guess what game that was stolen from).
  • As status of different things like poison, disease and such that are not shown by icon instead of words.
  • There is an icon for left hand and right hand. it shows what your are wielding.
  • Start of a help menu. If you press “ESC” it shows the quit menu, it is now a help menu. It has multiple pages for help.
  • More Achievements, related to Chapels. Praying achievements. Listen to Sermons. Support for challenge mode.
  • NPC homes, supports challenge mode.
  • Southern gate crash
  • corpse not dropping to the floor after fight.
  • Body part in large view port will flash when it is attacked.
  • Weapon will flash when it takes damage.
  • When a bank account fails, next time you go into the bank, they will tell you one of your accounts failed.
  • Improves window clipping during rendering.
  • Many bug fixes in mouse clicking and rendering Labels.
  • Added new GUIs windows when inside Large View Port.
  • Added new background texture for the main menu. It will randomly pick between 3 different backgrounds.
  • New Text Area input fields with scrolling. Going to be a new option in the Help Menu.
  • Running daily bank interest and failures bug fix.

 

Version 0.10 Java
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  • Automap not drawing correctly. Walls would be off center.
  • Bug in wandering trader items drawing on screen.
  • New wall textures.
  • Beet Sugar quest – window is displaying on top of another window and making it hard to read. 2 windows draw at same time.
  • Wandering Trader – window is displaying on top of another window and making it hard to read. 2 windows draw at same time.
  • Sometime resuming a game menu would crash.
  • Resuming game when save game not located – would cause exception
  • Resume game window closes once you select a player. It use to stay open.
  • Fighting can cause an error when dropping an item. New world item management had wrong pointer.
  • Game Settings Menu – Memory Leak, leave it there long enough, and you will run out of memory.
  • Added support for rendering “The City” textures as an option.
  • Added examine item when you are picking up the item.
  • Fixed weapon damage to your weapon. Parrying, being blocked has a 50% change of damage, while attacking
    has a small chance for damage. Armor has a small change for damage on each hit.
  • Bank data is now loaded from external file. Static data removed from code. engine calls active
    expansion module to get player bank data and shop bank info data.

 

Version 0.09 – is a huge code changes to the World Item Management system.  I did some testing and it appears to be working correctly.  I only found two bugs in the new system in my testing.

Also,  There is a TEST in this BETA Version.  I would like to know if people like the new feature or not.  It is enhanced game play only.   There are textures for the floor of the city.   I’m thinking about making it an option even in enhanced game play.  Let me know what you think.   Standard play doesn’t have the new textures.

There are floor and wall textures that changed in the enhanced game play.

 

Version 0.09 Java Jan 20, 2020
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  • Add Royal walk way textures.
  • Added floor textures to enhanced gameplay.
  • NPC would prevent you from passing through. would interact every time you hit the move button.
  • bug fix in the gui related to mouse clicks.
  • NPC character not on floor properly.
  • commoner could crash after killing it.
  • Automap bug fixes, they check wall types instead of looking at textures to determine what the wall is.
  • Rewrite of World Items management. Fix many holes in the logic and bugs fixes for save/load game
  • Smithy/Shops would end allowing to buy items for 0 coppers. Bug in mood adjustment for purchasing items.
  • Dying in a shop or any other module would allow you to continue inside that shop without dying.
  • AutoMap bug rendering fixes.

 

Version 0.08 Java Jan 17, 2020

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  • Torch would stay lit sometimes after it should have gone out.
  • Torch didn’t end up in inventory when you lit it.
  • Can drop/pickup torch from ground now.
  • Was not able to attack with a Dead Torch
  • Added instruction for Music play. Pops up help if you select to
    play a song before selecting anything.
  • prevent music player from crashing when hitting play without selecting
    a song first.
  • While sleeping, added space to wake early.
  • Encounter could still attack when on the ground.
  • Added money exchange to bank. Exchange your copper and silver into gold. Save carrying weight.

1/13/2020

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Version 0.07 Java Jan 13, 2020

  • 8-bit treasure can cause a crash when gathering treasure from encounter.
  • For Beta testing. The cheat code didn’t active after sequence data.

 

11/13/2020

  Sorry everyone,  the build didn’t include “The City” module in the game causing it to not boot.   The new file is corrected.  Just redownload the v0.06 and it should be working.

Sorry forgot to link the v0.06 on the update.

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Version 0.06 Java Jan 12, 2020

  • Bank Gems/Jewels appraisal would not work correctly.
  • Appraisal of gem is not automatically sold anymore. So you can go
    to another bank and get their appraisal.
  • Appraisal are saved until that gem/jewel is sold. So you can’t
    go back to the bank and get a different appraisal.
  • Appraisal of Gems/Jewels now cost to get appraised, cost is based on the 16bit version of “The City”
  • Working a job in the INN could and you being kicked out and not getting paid.
  • Save Game would create a save directory outside of saves directory for each slot.
  • Temperature inside a place should have a constant temperature.
  • For Beta testing. I added cheat codes to help out testing. Since save games can
    be lost and restarting is a HELL in this game. To get to cheat codes, do the
    same thing that you would do in “The City” 8bit Atari. I assume you know this,
    its every where.
  • Some textures were not showing up correctly when I started using cached data. The
    blend mapping textures where not being processed correctly.

 

 

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Version 0.05 Java Jan 11, 2020

 

ALERT:
  Your saved games will not work in this version.  The file format changed due to the bugs in the loading/saving of game files.  I had to change
  some stuff to get it working.    The bug fixes related to Save/Load games will not fix the issue with game started in 8bit and trying to reload it
  with 16bit graphics.  That will still break and throw an exception.

 

  • Greeting guy 2nd screen is a repeat of the first screen basically.
  • Adjust screen, if screen height is smaller than the game requires. It reduces the screen
    size to fit in the game and then just shrinks everything to fit in the new resolution.
  • The spinning PLUS sign in the stat window. This SHOWS time and the movement of time.
    This spinning plus will speed up when time is running faster, like working/sleeping.
  • Memory adjustment, better memory releasing of unused objects and misc adjustments.
  • Memory management – improve the memory adjust to help lower memory requirement.
  • Memory caching addition. The game caches many of the same texture game items to save
    memory when rending.
  • Lyrics font drawing issue.
  • Fix Large View port. It was broken.
    Now the large View port will display correct. THIS IS VERY EARLY feature.
    Large View Port:
    Change the text in the bottom console showing torches/water/food and etc…..
    Some of these things now show an Icon on the left part of the window.
    Food/Water Flask/Torches – Shows the icon related to this item and the number of them.
    Thirst/Hunger/Temperature – this icon will fill in as you get more hungry or thirsty. The icons
    get filled up based on the verbiage the original game had.
  • When offering item to encounter, the previous menu was displaying at same time.
  • Stealing bug fixes.
  • You can’t use a torch as a weapon.
  • Crashes when fighting encounters, when the encounter tried to cast a spell, it would cause a crash.
  • Whip damage was very small, increase the amount of damage a whip does.
  • Added City Chapel to enhanced gameplay.
    Smithy/Shops bargain system will react to players mood. The better the mood the character is in, the better the bargain
    will be for you. You regain mood points by many things in the game winning fights, sleeping, going to the chapel.
  • Game Loading/Saving bugs. Several bugs in saving and/or loading game that would cause certain area to not work or break.
  • Clean up of some unused Shader variables.

 

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Version 0.04 Java Jan 3, 2020

Change Log:

 

    • Save games will break in this version.  Due to new encryption classes being used.  Sorry for loss of your save game.
    • Change resolution should say to reboot to activate new settings.
    • Change Sleeping text to be flashing.
    • Changed the Linux script file to be more universal for people. Thanks, Hackswell for the script.
    • Misspelling in NPC text.
    • Fixed some cleanup on gate Sequence.
    • Switched over to new 64 encode/decode for security, since remove on newer java versions.
    • Changed network packets to use less memory.
    • Bank/Tavern added some missing cleanup of variables.
    • Encounter not working when in “M” map screen. Now the map screen will close and encounter will start.
      Map screen doesn’t pause the game.
    • Save Game break. Loading a save game would cause the save game to lose data. If you didn’t save again, say you died,
      It would cause a crash on the next attempt to load.
    • Offer menu was transparent to allow you to see menu below it.
    • Bank job offer would cause a crash.
      not leaving the module and applying for a new job after finishing the first job would cause a crash. Only reset some variables, not all of them.
    • Stats not showing up – Made some adjustment to the ortho viewport to adjust when the height is smaller than required resolution.
      Not a real solution but a temp one. Need to adjust screen to be smaller with same ratio to fit in the screen.
    • Blood splatter would cause an access violation on memory.
    • Leaving NPC would cause you to act like you fled, which would move you to a new square
    • Fixed issue with the Beet Sugar Quest.
    • Fixed issue with NPC interacting without preventing you to move. Now they will only interact after so minutes from last interaction. (Escaped Trolls Quest)

     

 

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Version 0.03

Change Log:

Some opengl graphics had a reserved variable that I was using.  Change name of variable.
Improved the build to make it easier.

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Well, that didn’t last long.

Here is Version 0.02

 

Change Log:

Some file name where in capital letters in source code but actual file was lower case. Causes Linux to break, not windows.
Some files failed the checksum and source code throw an exception when those files are suppose to be skipped on the checksum

 

Thanks for testing….

Kevin

 

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Here is Beta Version 0.01

There is a linux and a windows version. Just unzip the zip files and from a command line. Go into the folder and type ar-remake.bat (windows) or ar-remake.sh. This will launch the “The Remake”, the beta version only include “The City”. If you experience bugs, please report them in this forum. When you first launch the game, it will ask you for your BETA CODE. type it in with the dashes ‘-‘. If you type it in wrong and launch the game, the game will turn on you. It will allow you to play but will not like you.

 

Enjoy and have fun.