{"id":31,"date":"2018-03-04T13:02:59","date_gmt":"2018-03-04T13:02:59","guid":{"rendered":""},"modified":"2023-11-27T07:20:24","modified_gmt":"2023-11-27T07:20:24","slug":"quick-update-new-addidtion-to-the-game","status":"publish","type":"post","link":"https:\/\/landbeyond.net\/wordpress\/2018\/03\/04\/quick-update-new-addidtion-to-the-game\/","title":{"rendered":"Quick Update &#8211;  New addidtion to the game"},"content":{"rendered":"<p>This is an update on what I&#8217;ve been working on this week.\u00a0\u00a0 I&#8217;ve worked on the weather system and got most of it working.\u00a0 Missing the 8-bit graphics and the visual part of lightning.\u00a0 the 16-bit and alternative graphics has rain drops and those rain drops have depth to them. You will see rain falling behind walls in the city.\u00a0\u00a0 Also, when you go into a building you can still here the rain but its sound is reduce by more that 60%,\u00a0 so it just sounds like outside instead of no sound at all.<\/p>\n<p>In the weather system, there is temperature now,\u00a0 so the player can get cold and hot throughout the year.\u00a0\u00a0 I did an update on the weather system already, so I will not go into it <a href=\"http:\/\/www.landbeyond.net\/arx\/index.php\/quick-update-weather-update\">here<\/a>. So clothing is required now and has an effect.<\/p>\n<p>The best part of the update is the <span style=\"color: #ff0000;\">HUGE<\/span> expansion on the shop.\u00a0 The clothes has had a complete over all on it.\u00a0 It doesn&#8217;t have limited clothing anymore.\u00a0 They are not hard coded anymore.\u00a0 The game will make them up based on the 4 types that make up a piece of clothing.<\/p>\n<table border=\"1\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td style=\"width: 10.8167px;\">Quality<\/td>\n<td style=\"width: 10.8167px;\">Color<\/td>\n<td style=\"width: 10.8167px;\">Fabric<\/td>\n<td>Type<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 10.8167px;\">Cheap<\/td>\n<td style=\"width: 10px;\">Gray<\/td>\n<td style=\"width: 10px; white-space: nowrap;\">(Not specificed)<\/td>\n<td style=\"width: 10px;\">Jerkin<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 10.8167px;\">Simple<\/td>\n<td style=\"width: 10px;\">Green<\/td>\n<td style=\"width: 10px;\">Linen<\/td>\n<td style=\"width: 10px;\">Breechcloth<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 10.8167px;\">Fine<\/td>\n<td style=\"width: 10px;\">Gold<\/td>\n<td style=\"width: 10px;\">Wool<\/td>\n<td style=\"width: 10px;\">Toga<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 10.8167px;\">\u00a0<\/td>\n<td style=\"width: 10px;\">Orange<\/td>\n<td style=\"width: 10px;\">Silk<\/td>\n<td style=\"width: 10px;\">Robe<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 10.8167px;\">\u00a0<\/td>\n<td style=\"width: 10px;\">Red<\/td>\n<td style=\"width: 10px;\">Cotton<\/td>\n<td style=\"width: 10px;\">Cloak<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 10.8167px;\">\u00a0<\/td>\n<td style=\"width: 10px;\">Silver<\/td>\n<td style=\"width: 10px;\">Satin<\/td>\n<td style=\"width: 10px;\">Vest<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 10.8167px;\">\u00a0<\/td>\n<td style=\"width: 10px;\">Black<\/td>\n<td style=\"width: 10px;\">Fur-Lined<\/td>\n<td style=\"width: 10px;\">Hat<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 10.8167px;\">\u00a0<\/td>\n<td style=\"width: 10px;\">Brown<\/td>\n<td style=\"width: 10px;\">Dragonskin<\/td>\n<td style=\"width: 10px;\">Pants<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 10.8167px;\">\u00a0<\/td>\n<td style=\"width: 10px;\">White<\/td>\n<td style=\"width: 10px;\">\u00a0<\/td>\n<td style=\"width: 10px;\">Shirt<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 10.8167px;\">\u00a0<\/td>\n<td style=\"width: 10px;\">Purple<\/td>\n<td style=\"width: 10px;\">\u00a0<\/td>\n<td style=\"width: 10px;\">Dress<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 10.8167px;\">\u00a0<\/td>\n<td style=\"width: 10px;\">Plaid<\/td>\n<td style=\"width: 10px;\">\u00a0<\/td>\n<td style=\"width: 10px;\">Blouse<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 10.8167px;\">\u00a0<\/td>\n<td style=\"width: 10px;\">Yellow<\/td>\n<td style=\"width: 10px;\">\u00a0<\/td>\n<td style=\"width: 10px;\">Skirt<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 10.8167px;\">\u00a0<\/td>\n<td style=\"width: 10px;\">Blue<\/td>\n<td style=\"width: 10px;\">\u00a0<\/td>\n<td style=\"width: 10px;\">Socks<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 10.8167px;\">\u00a0<\/td>\n<td style=\"width: 10px;\">Striped<\/td>\n<td style=\"width: 10px;\">\u00a0<\/td>\n<td style=\"width: 10px;\">Scarf<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 10.8167px;\">\u00a0<\/td>\n<td style=\"width: 10px;\">Maron<\/td>\n<td style=\"width: 10px;\">\u00a0<\/td>\n<td style=\"width: 10px;\">Tie<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 10.8167px;\">\u00a0<\/td>\n<td style=\"width: 10px;\">\u00a0<\/td>\n<td style=\"width: 10px;\">\u00a0<\/td>\n<td style=\"width: 10px;\">Raincoat<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>Each shop has only 12 items per day,\u00a0 it might not be for a very long time you see all possible combinations.\u00a0\u00a0 A random number is generated for each type and then the system generated an item based on those 4 types.\u00a0 Cost, weight, dapper, warmth, ware quality and water proofness is generated through a combination of those items.\u00a0\u00a0 So during the summber months I would not suggest wearing heavy items, save them for the winter so you don&#8217;t freeze.<\/p>\n<p>Player can be affected by the temperature, so watch out what you where in what temperature.\u00a0\u00a0 You coulbd become &#8220;Cold!&#8221; and then affect your ability to fight and stay alive. or get too hot and become more fatigue and become thirsty even faster.\u00a0 Inside the any shop will be always 72\u00b0f.\u00a0<\/p>\n<p>Next big update that happened this week was getting 3 different primary stats working for the player.\u00a0 You have\u00a0 shown, active and real stats for all 6 primary stats.\u00a0\u00a0 If you are having dilusions, the stats shown on the screen will not be true and you will not know what your true stats and even HP are, so watch out.\u00a0 Each stat has 3 kinds of penalties for them,\u00a0 you have hunger, thirst, fatigue, depending on how your player is currently affected.\u00a0 So you can&#8217;t go without eating forever anymore without a side effect.<\/p>\n<p>Everywhere in the game it calls for one of your stats to determine a charm, trick or surprise and etc..\u00a0\u00a0 It get your active stat for that stat.\u00a0\u00a0 That may or may not be what is shown on the screen,\u00a0 so keep your character healthy.<\/p>\n<p>You can become bloated in the game from eating and drinking to much at one time.\u00a0 So don&#8217;t let yourself become to hungry or thirsty at one time because you might have to drink and\/or eat to much at one time to remove that and become bloated.\u00a0\u00a0 Being bloated will slow down your movement in the game.\u00a0 Depending on how bloated you are, the speed will be reduce in different stages based on that players stat. So don&#8217;t get to full.\u00a0 Also, when trying to leave an encounter your speed is what determine if you leave.\u00a0 If you are bloated then this affect your ability to run away.\u00a0 So don&#8217;t go fighting on a FULL stomach.<\/p>\n<p>\u00a0<\/p>\n<p>\u00a0Potion,\u00a0 you now have the ability to identify the potion going through the steps.\u00a0 But also, in the original you had the ability to lose that potion,\u00a0 small chance but its there going through identifing it.\u00a0 So watch out you don&#8217;t want to see &#8220;Poof!&#8221; as a result of taste or sip.\u00a0 Also, your wisdom is used to idenitfy a potion, so it will use your active wisdom and not your true wisdom. <\/p>\n<p>Adjusted the trick\/charm options in the encounter.\u00a0 Charm is based on the opponents charisma,\u00a0 is they are to simple it will not work.\u00a0 The difference between your charm and the opponents charm determines your chance at success.\u00a0 Of course it is using your active charm now.\u00a0\u00a0 Tricking an opponent works the same way but it uses your intelligence.<\/p>\n<p>Offering an item during encounter is way more complicated then before.\u00a0 There are many variables to determine what happens.\u00a0 Sometime the opponent will accept and leave, sometime take the item and stay and sometime refuse to take the item at all.\u00a0 Its based on their intelligence and alignment what they will do.<\/p>\n<p>Now if your are in the palace court at the top of the hour, you will hear the palace theme playing like the original game.<\/p>\n<p>When leveling up, stamina plays a big part in your increase in HP.\u00a0 But when this occurs it uses your active stamina.\u00a0 so don&#8217;t leave up when your under something.\u00a0 Another option that changed for leveling up is all of your stats, before was just a random number to increase your stats.\u00a0 Now it is based on a random number and that stat,\u00a0 so the higher the stat the smaller amount that stat will increase over time.\u00a0 So it will be hard to jump to 255 really fast.<\/p>\n<p>All parts of the encounter system will use your active stat and not the real stat to determine what ever it needs at that time.\u00a0 So being hungry, thristy and cold\u00a0 is not a good time to go looking for a fight.<\/p>\n<p>Big changes to the banking system.\u00a0\u00a0 Governemnt game in and said we needed regulations, so there are new rules for each bank.\u00a0 Ok,\u00a0 there are failure for saving accounts now.\u00a0 So watch out, before it never did failures.\u00a0 Each day the system will run and check for failure and handle your interest rate increases for each account in each bank.\u00a0 Bank hours have been added to the game, they are not open 24hrs anymore.\u00a0 Selling gems\/jewelry has different values based on the bank you are trying to sell it to.\u00a0 The game did not implement the appraisal option. Still have to add that.<\/p>\n<p>\u00a0<\/p>\n<ul>\n<li><span style=\"color: #339966;\">Added <\/span>&#8211; Shown stats so delusion and other magic works on what you think your stats are.\u00a0 So you now have shown, active and real stats for the primary stats.<\/li>\n<li><span style=\"color: #339966;\">Added<\/span> &#8211; Complete rewrite of the clothing items.<br \/>\u00a0\u00a0 \u00a0\u00a0\u00a0 \u00a0\u00a0 It is somewhat dynamic now.\u00a0 Clothing is made up of 5 different things to make an item.\u00a0 So there are <br \/>\u00a0\u00a0 \u00a0\u00a0\u00a0 \u00a0\u00a0 now hundreds and hundreds of clothes.\u00a0 You can dress as you wish.<br \/>\u00a0\u00a0 \u00a0\u00a0\u00a0 \u00a0\u00a0 Quality of cloth, Color of cloth, type of fabric, type of clothes (robe, shirt, pants and etc)<br \/>\u00a0\u00a0 \u00a0\u00a0\u00a0 \u00a0\u00a0 Price is based on all those types to come up with a total. \u00a0<br \/>\u00a0\u00a0 \u00a0\u00a0\u00a0 \u00a0\u00a0 Clothing affect your warmth level, so it will prevent you from being to cold.\u00a0 But could make you too hot<\/li>\n<li>\u00a0<span style=\"color: #339966;\">Added<\/span> &#8211; Added possible account failures in banks<\/li>\n<li>\u00a0<span style=\"color: #339966;\">Added<\/span> &#8211; Bank hours added to the game.<\/li>\n<li>\u00a0<span style=\"color: #339966;\">Added<\/span> &#8211; Selling Gems\/Jewelery\u00a0 has different values depending on the bank you are trying to sell it to.<\/li>\n<li>\u00a0<span style=\"color: #339966;\">Added<\/span> &#8211; encounter sequences now uses the affect stats value instead of true value.<\/li>\n<li>\u00a0<span style=\"color: #339966;\">Added<\/span> &#8211; If you offer an item to an encounter where the intelligence is less than 5 and evil.\u00a0 They take it and still stays.\u00a0 If the character is bad alignment, then based on alignment and money you have, they will decide if it is ok and leave.\u00a0 Otherwise take item and stay.<\/li>\n<li><span style=\"color: #339966;\">Added<\/span> &#8211; The chance of charming an encounter is now based on affected charisma not true charisma.<\/li>\n<li><span style=\"color: #339966;\">Added<\/span> &#8211; Player status level up is based on the players stats, the higher the stat is the lower chance of increase<\/li>\n<li><span style=\"color: #339966;\">Added<\/span> &#8211; Level up of hit points is based on affected stamina instead of the true stamina.<\/li>\n<li><span style=\"color: #339966;\">Added<\/span> &#8211; Added temperature system into the game.\u00a0 Its based on month, weather type and hour of the day.<\/li>\n<li><span style=\"color: #339966;\">Added<\/span> &#8211; Added playing the palace theme song on the top of the hour every hour if if you are in the palace courtyard like the original 8-bit<\/li>\n<li><span style=\"color: #339966;\">Added<\/span> &#8211; enhanced the background mountain images.\u00a0 Background texture is just the mountain now.\u00a0 Sky and ground is drawn by the software now.<\/li>\n<li><span style=\"color: #339966;\">Added<\/span> &#8211; charm\/trick attempt that fails, will cause any attempt after than a 50% likely to fail again.<\/li>\n<li><span style=\"color: #339966;\">Added<\/span> &#8211; Started to add in speed feature.\u00a0 Depending on your speed, it will determine how fast the player will move around in the game<\/li>\n<li><span style=\"color: #339966;\">Added<\/span> &#8211; Idenity of potion feature is completed.\u00a0 Based on wisdom you have a chance of identified the name of the potion if it is successful<\/li>\n<li><span style=\"color: #339966;\">Added<\/span> &#8211; Original game had a small chance of the potion going &#8220;POOF&#8221; during the Sip\/Taste\/Quaff.\u00a0 This had been added to the game<\/li>\n<li><span style=\"color: #339966;\">Added<\/span> &#8211; Bloated to the game.\u00a0\u00a0 Once you eat you will get bloated if you eat to much.\u00a0 This will reduce the speed of the character while\u00a0 bloated.\u00a0 Depending on how bloated you are, the speed will be reduce in different stages based on that players stat. So don&#8217;t get to full. \u00a0 Right now it is only movement speed that is working.<\/li>\n<\/ul>\n<p>\u00a0<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This is an update on what I&#8217;ve been working on this week.\u00a0\u00a0 I&#8217;ve worked on the weather system and got most of it working.\u00a0 Missing the 8-bit graphics and the visual part of lightning.\u00a0 the 16-bit and alternative graphics has rain drops and those rain&hellip;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[],"tags":[],"class_list":["post-31","post","type-post","status-publish","format-standard","hentry"],"_links":{"self":[{"href":"https:\/\/landbeyond.net\/wordpress\/wp-json\/wp\/v2\/posts\/31","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/landbeyond.net\/wordpress\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/landbeyond.net\/wordpress\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/landbeyond.net\/wordpress\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/landbeyond.net\/wordpress\/wp-json\/wp\/v2\/comments?post=31"}],"version-history":[{"count":1,"href":"https:\/\/landbeyond.net\/wordpress\/wp-json\/wp\/v2\/posts\/31\/revisions"}],"predecessor-version":[{"id":304,"href":"https:\/\/landbeyond.net\/wordpress\/wp-json\/wp\/v2\/posts\/31\/revisions\/304"}],"wp:attachment":[{"href":"https:\/\/landbeyond.net\/wordpress\/wp-json\/wp\/v2\/media?parent=31"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/landbeyond.net\/wordpress\/wp-json\/wp\/v2\/categories?post=31"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/landbeyond.net\/wordpress\/wp-json\/wp\/v2\/tags?post=31"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}