{"id":36,"date":"2018-04-15T20:18:16","date_gmt":"2018-04-15T20:18:16","guid":{"rendered":""},"modified":"2023-11-27T07:17:30","modified_gmt":"2023-11-27T07:17:30","slug":"alternate-reality-x-0-83-5","status":"publish","type":"post","link":"https:\/\/landbeyond.net\/wordpress\/2018\/04\/15\/alternate-reality-x-0-83-5\/","title":{"rendered":"Alternate Reality X 0.83.5"},"content":{"rendered":"<p>This is version 0.83.5.\u00a0\u00a0 This is just a quick fix to fix the ability to save your game.<\/p>\n<p>If bugs are reported, then I will look at fixing them.\u00a0 If the bug is related to unfinished code, then nothing will be completed until the city is completed.<\/p>\n<p>\u00a0<\/p>\n<p><a href=\"http:\/\/www.landbeyond.net\/arx\/index.php\/downloads\">You can download the release here.<\/a><\/p>\n<p><strong>Version 0.83.5<\/strong> &#8211; 15th Apr 2018<br \/>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<\/p>\n<ul>\n<li><span style=\"color: #ff0000;\">* Fixed<\/span> &#8211; \u00a0Missing saves directory in the zip file.<\/li>\n<\/ul>\n<p>\u00a0<\/p>\n<p><strong>Version 0.83.4<\/strong> &#8211; 25th Feb 2018<br \/>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<\/p>\n<ul>\n<li><span style=\"color: #ff0000;\">* Fixed<\/span> &#8211; \u00a0Missing Ini file in the zip file.<\/li>\n<\/ul>\n<p><strong>Version 0.83.3<\/strong> &#8211; 13th Feb 2018<br \/>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<\/p>\n<ul>\n<li><span style=\"color: #ff0000;\">* Fixed<\/span> &#8211; Graphics mode Alternate would cause a crash on start.<\/li>\n<\/ul>\n<p><strong>Version 0.83.1 and .2<\/strong> &#8211; 13th Feb 2018<br \/>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<\/p>\n<ul>\n<li><span style=\"color: #ff0000;\">* Fixed<\/span> &#8211; Game crashed when entering the city<\/li>\n<li><span style=\"color: #ff0000;\">* Fixed<\/span> &#8211; New Character Immobilized, clothing caused this when inserted into inventory.<\/li>\n<\/ul>\n<p><strong>Version 0.83<\/strong> &#8211; 4th Jan 2018<br \/>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<\/p>\n<ul>\n<li><span style=\"color: #ff0000;\">* Fixed<\/span> &#8211; Hours in certain Inns wrapped over to the next day and you where not able to enter that inn.<\/li>\n<li><span style=\"color: #ff0000;\">* Fixed<\/span> &#8211; Player position on automap being off by one.<\/li>\n<li><span style=\"color: #339966;\">* Added<\/span> &#8211; A timeout option during fight, opponent will not do something instead of waiting forever. \u00a0<br \/>\u00a0\u00a0 \u00a0\u00a0\u00a0 \u00a0\u00a0 If player leaves,\u00a0 it will timeout after 20secs and clear the screen.<br \/>\u00a0\u00a0 \u00a0\u00a0\u00a0 \u00a0\u00a0 No more locking up the games in waiting for keyboard inputs.<\/li>\n<li><span style=\"color: #339966;\">* Added<\/span> &#8211; when you try to flee an encounter there is a chance it doesn&#8217;t work.<\/li>\n<li><span style=\"color: #339966;\">* Added<\/span> &#8211; Added 16bit graphics to the graphics Mode<\/li>\n<li><span style=\"color: #339966;\">* Added<\/span> &#8211; When you charm,trick or attack certain opponents, causes alignment decrease<\/li>\n<li><span style=\"color: #339966;\">* Added<\/span> &#8211; Ghost attach can now be the &#8220;Bone-Chilling&#8221; attack.\u00a0 Certain percentage. Reduced STR by one if was successful.<\/li>\n<li><span style=\"color: #339966;\">* Added<\/span> &#8211; 2 new diseases.\u00a0 Mold and fungus from MOLD, slime.\u00a0 Slime will foul your food once it becomes active.\u00a0 These takes 48hrs before they become active.\u00a0\u00a0 \u00a0<\/li>\n<li><span style=\"color: #339966;\">* Added<\/span> &#8211; Sun set and sun rise to 16bit graphics.\u00a0 It is not done by still graphics. Drawn on the screen based on time.\u00a0 that way it moves like a real sun.<\/li>\n<li><span style=\"color: #ff0000;\">* Fixed<\/span> &#8211; Ghost information was not correct on armour.\u00a0 He is suppose to be invulnerable to blunt, sharp weapons.<br \/>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 you need magical weapons for the most part.\u00a0 Fixed that.<\/li>\n<li><span style=\"color: #ff0000;\">* Fixed<\/span>\u00a0\u00a0 \u00a0&#8211; put back in the weapon selection for opponent when they attack.\u00a0 Many opponents have different attacks was hard coded to just the first weapon.<\/li>\n<li><span style=\"color: #ff0000;\">* Fixed<\/span> &#8211; Armour ability to handle different weapons is back into the system.\u00a0 If using a blunt weapon and the armour is invulnerable to blunt.\u00a0 You will not be able to do any damages with that kind of weapon.<\/li>\n<li><span style=\"color: #ff0000;\">* Fixed<\/span> &#8211; Certain armour is vulnerable to certain weapons, and these weapons cause double damage.<\/li>\n<li><span style=\"color: #339966;\">* Added<\/span> &#8211; Added in 3 missing encounters from binary, Cutthroat, Brigand, Master Thief<\/li>\n<li><span style=\"color: #339966;\">* Added<\/span> &#8211; Put these encounters into possible city\/dungeon encounters.<\/li>\n<li><span style=\"color: #339966;\">* Added<\/span> &#8211; capture the number of encounters variable from binary.\u00a0 When in the dungeon you can have multiple encounters now, up to the max defined in binary.\u00a0 City still is only allowed 1<br \/>\u00a0\u00a0 \u00a0\u00a0\u00a0 \u00a0\u00a0 encounter at a time.\u00a0 The number of encounter is affected by your level, dungeon level. your alignment<br \/>\u00a0\u00a0 \u00a0\u00a0\u00a0 \u00a0\u00a0 vs. encounters alignment\u00a0 will increase or decrease your chances for more monsters at once.<\/li>\n<li><span style=\"color: #339966;\">* Added<\/span> &#8211; Started loading in attributes for weapons. Its loads in weapons that causes curses and dieseases.<\/li>\n<li>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Not active in the code yet. Have not loaded the weapon attributes values into the system yet.\u00a0 Like, How long it last.<\/li>\n<li>* Adjust- Adjusted the Treasure finding stats.\u00a0 Potion should only be in affect until you find treasure and then it should go away.\u00a0 In the code, the treasure just kept getting higher.<br \/>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Adjust treasure.\u00a0 You got a weapon on almost every encounter.\u00a0 The original game was not like this.\u00a0 It was much hard to get weapons.\u00a0 The chances for finding a weapon is much higher now.<\/li>\n<li>* Adjust- Treasure Torch and Keys will not show up in the city anymore.\u00a0 The city didn&#8217;t have these items.<\/li>\n<li>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 You end up with so many of these items you never have to want for this.\u00a0\u00a0 \u00a0\u00a0\u00a0 \u00a0 \u00a0<\/li>\n<li><span style=\"color: #339966;\">* Added<\/span> &#8211; When you find a potion you get 120xp points like the city gave you.<br \/>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 You get 255xp for each Jewels,\u00a0 128xp for each Gems<\/li>\n<li><span style=\"color: #ff0000;\">* Fixed<\/span> &#8211; Fixed Weapon damage.\u00a0\u00a0 It was calculating weapon damaged wrong.\u00a0 Way to high.<br \/>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 It was doing a bit check for number of dice and number of sides to the dice.<br \/>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 This was not correct. a Value of 36 would be 3 dice and 6 sides.\u00a0 bit check would turn this into\u00a0\u00a0 \u00a0\u00a0 a different value.<\/li>\n<\/ul>\n<p>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 \u00a0\u00a0\u00a0 \u00a0\u00a0\u00a0 \u00a0 \u00a0<br \/>Notes:<br \/>\u00a0\u00a0 \u00a0Graphics Mode is now \u00a0<br \/>\u00a0\u00a0 \u00a0\u00a0\u00a0 \u00a00 &#8211; 8bit, <br \/>\u00a0\u00a0 \u00a0\u00a0\u00a0 \u00a01 &#8211; <span style=\"color: #339966;\">16bit (Amiga),<\/span> <br \/>\u00a0\u00a0 \u00a0\u00a0\u00a0 \u00a02 &#8211; Alternate Small,<br \/>\u00a0\u00a0 \u00a0\u00a0\u00a0 \u00a03 &#8211; Alternate Large\u00a0\u00a0 \u00a0\u00a0\u00a0 \u00a0\u00a0\u00a0 \u00a0\u00a0\u00a0 \u00a0<br \/>\u00a0\u00a0 \u00a016bit Amiga has a sunset.\u00a0 Added sun to the game.\u00a0 You can see the run rise and <br \/>\u00a0\u00a0 \u00a0set.<\/p>\n<p>* Charm,Trick, Attack &#8211; on certain good characters causes your alignment to decrease.<br \/>\u00a0\u00a0\u00a0\u00a0 first time cause a huge decrease before good no matter what your score was.\u00a0 Once below<br \/>\u00a0\u00a0 \u00a0 good, then each act causes it to go down a bit.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This is version 0.83.5.\u00a0\u00a0 This is just a quick fix to fix the ability to save your game. If bugs are reported, then I will look at fixing them.\u00a0 If the bug is related to unfinished code, then nothing will be completed until the city is completed. \u00a0 You&hellip;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[],"tags":[],"class_list":["post-36","post","type-post","status-publish","format-standard","hentry"],"_links":{"self":[{"href":"https:\/\/landbeyond.net\/wordpress\/wp-json\/wp\/v2\/posts\/36","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/landbeyond.net\/wordpress\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/landbeyond.net\/wordpress\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/landbeyond.net\/wordpress\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/landbeyond.net\/wordpress\/wp-json\/wp\/v2\/comments?post=36"}],"version-history":[{"count":1,"href":"https:\/\/landbeyond.net\/wordpress\/wp-json\/wp\/v2\/posts\/36\/revisions"}],"predecessor-version":[{"id":300,"href":"https:\/\/landbeyond.net\/wordpress\/wp-json\/wp\/v2\/posts\/36\/revisions\/300"}],"wp:attachment":[{"href":"https:\/\/landbeyond.net\/wordpress\/wp-json\/wp\/v2\/media?parent=36"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/landbeyond.net\/wordpress\/wp-json\/wp\/v2\/categories?post=36"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/landbeyond.net\/wordpress\/wp-json\/wp\/v2\/tags?post=36"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}