{"id":67,"date":"2018-03-03T12:44:20","date_gmt":"2018-03-03T12:44:20","guid":{"rendered":""},"modified":"2023-11-27T07:20:27","modified_gmt":"2023-11-27T07:20:27","slug":"quick-update-weather-update","status":"publish","type":"post","link":"https:\/\/landbeyond.net\/wordpress\/2018\/03\/03\/quick-update-weather-update\/","title":{"rendered":"Quick Update &#8211; Weather Update"},"content":{"rendered":"[video:youtube:g_hEwNXiKgg]\n<p>This is another short update on the weather system in Alternate Reality.\u00a0\u00a0 The weather system is almost complete and working pretty nicely.\u00a0\u00a0 I&#8217;ve gotten the 16bit version working pretty nicely.\u00a0\u00a0 The rain is based on the 16 bit information,\u00a0 like how much, how long and etc&#8230;\u00a0\u00a0 it changes based on month and type of weather that is selected.\u00a0 Lightning sounds will play also, but do not have the visual aspects implemented.\u00a0\u00a0 Next I will put in the 8-bit graphics of the rain.\u00a0 Want the 8-bit rain to look like the old 8-bit rain.<\/p>\n<p>Also, in the 16-bit version, the rain has depth unlike the original where it only rain in front of the screen.\u00a0 You will see rain fall behind walls and out of view.\u00a0 Will see large rain drops when they are close.<\/p>\n<p>The background in 16-bit mode is completely different from the C++ version.\u00a0\u00a0 The only texture is the mountain.\u00a0 The sky and ground is drawn based on weather condition and time.\u00a0\u00a0<\/p>\n<p>\u00a0<\/p>\n<p>Hope you enjoy.<\/p>\n<p>\u00a0<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This is another short update on the weather system in Alternate Reality.\u00a0\u00a0 The weather system is almost complete and working pretty nicely.\u00a0\u00a0 I&#8217;ve gotten the 16bit version working pretty nicely.\u00a0\u00a0 The rain is based on the 16 bit information,\u00a0 like how&hellip;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[],"tags":[],"class_list":["post-67","post","type-post","status-publish","format-standard","hentry"],"_links":{"self":[{"href":"https:\/\/landbeyond.net\/wordpress\/wp-json\/wp\/v2\/posts\/67","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/landbeyond.net\/wordpress\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/landbeyond.net\/wordpress\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/landbeyond.net\/wordpress\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/landbeyond.net\/wordpress\/wp-json\/wp\/v2\/comments?post=67"}],"version-history":[{"count":1,"href":"https:\/\/landbeyond.net\/wordpress\/wp-json\/wp\/v2\/posts\/67\/revisions"}],"predecessor-version":[{"id":305,"href":"https:\/\/landbeyond.net\/wordpress\/wp-json\/wp\/v2\/posts\/67\/revisions\/305"}],"wp:attachment":[{"href":"https:\/\/landbeyond.net\/wordpress\/wp-json\/wp\/v2\/media?parent=67"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/landbeyond.net\/wordpress\/wp-json\/wp\/v2\/categories?post=67"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/landbeyond.net\/wordpress\/wp-json\/wp\/v2\/tags?post=67"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}